Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 13-12-2003 , 02:58 PM
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noob creature head

This is the first head I did without a tutorial to help.
The shaders are only temporary (I'm very noob at texturing, downloaded a human skin shader and changed colors).

Any comments apreciated.

EDIT: sorry, image size was too big


Last edited by riko_pt; 13-12-2003 at 03:07 PM.
# 2 13-12-2003 , 03:08 PM
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here it is

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# 3 14-12-2003 , 02:14 AM
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looks cool man!!


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# 4 14-12-2003 , 02:38 AM
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it is nice.. good work for a noob. Only thing I see that looks a little off is the eye.. maybe some wrinkes or better eye lids..

# 5 14-12-2003 , 12:12 PM
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Yeah, I know. I didn't even try to do the eyelids and such because I'm having a problem there. The way the modeling is done, the eyes should be facing the side (like a fish), but I tried that and looked horrible. The other solutions are changing the eye position or changing the model. What do y'all sugest?

a closeup:

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# 6 14-12-2003 , 12:43 PM
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dude just refine the eye more...use the split polygon tool and cut curcles around the eye the pull and push the verts man,it will take some time man but tstick with it the result will much better!..


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