Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-09-2002 , 04:33 PM
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is there bi ped for maya.

is there a bi ped fpr maya. or something like this.

# 2 21-09-2002 , 04:36 PM
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nothing built in that I know of. There are skeletons you can download from the net, but I usually just make my own.

# 3 22-09-2002 , 05:19 AM
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thank you for your help mike. i wasnt sure but now iam.

# 4 22-09-2002 , 09:41 AM
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# 5 22-09-2002 , 04:13 PM
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Cool plugin, Nem. I'm gonna try it out

# 6 22-09-2002 , 05:00 PM
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um wow thata great nem. thank you. i dont know what to say. okay trying to see if i can get this work.

# 7 22-09-2002 , 09:25 PM
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user added image


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# 8 22-09-2002 , 09:42 PM
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I love mechanical thing.

Last edited by vladan; 22-09-2002 at 09:59 PM.
# 9 25-09-2002 , 08:08 AM
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NEM is right. Skeleton Works is very sofisticated plug-in. I spoke with its author(or I think he made this plug user added imageDD) Bert van Brande about it and it looks very simple but very powerfull and flexible ...

# 10 25-09-2002 , 08:28 AM
Kevin
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mike ...let me know if this is any good before i grab it myself.... nice post nem

# 11 25-09-2002 , 11:52 AM
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It's pretty cool. It can really speed up the skeleton process.

# 12 25-09-2002 , 04:37 PM
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user added image theres also another one called autorig somewhere, that isnt as good i dont think, its very very complicated as well


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