Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-09-2007 , 04:53 PM
DocMAX's Avatar
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Need help with collisions

hi again, next question...

i have a bunch of bricks to fall down the floor. i dont want the bricks to self-colide, but i want them to colide with the ground plane. bricks are active with gravity, plane is passive.

how can i do it?

thanks

# 2 13-09-2007 , 05:24 PM
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you could put every brick on a different collision layer and the ground plane on collision layer 0 (zero).

this would do the trick...

# 3 14-09-2007 , 04:21 PM
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i have about 200 bricks... i cant change them manually by hand...

# 4 15-09-2007 , 12:50 AM
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well, technically you can.

you could do some test assignments.

e.g. marquee every third brick and put them onto one layer. if they collide, select every fourth brick and put them onto one layer.

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