Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 22-04-2010 , 03:41 AM
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I got it again Mayaniac. Painful but got it. Drew my shape on face of poly, then deleted the main face, bridges to edges, filled holes and split poly to get the shape right. Extremely long winded.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 17 22-04-2010 , 03:56 AM
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sorry Perfecto!!! didnt mean to usrp. Here is a pic for you anyway :attn:

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 22-04-2010 , 11:14 AM
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I don't mind at all. Key hole looks good.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 19 22-04-2010 , 01:54 PM
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cheers mate took bloody forever!!!! got it down pat though, moght be the long way but I devised a cunning plan, bahahahaha


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 07-05-2010 , 03:26 PM
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thank's for post

# 21 02-06-2010 , 08:10 PM
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the other alternative is to keep it separate and use a mental ray node called mia round corners and link that into the bump node of your shader. that wil blend the two surfaces together. Hope that helps

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