Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-05-2006 , 07:08 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368

Rolex Watch

I hope Mike won't mind, but there's no simplystudiotools forum, so I was hoping I could continue this thread here. Anyway, here's my curent work in progress. It's my first work with studio tools, and I've got to say I just LOVE that software!!! For a modeler who works mostly with NURB's, studio tools is simply amazing. It's pretty complicated to start to learn, but there's a lot in common with Maya, so the learning curve is not too bad. I'm really starting to try to make the shift towards my own design/product visualization work, so I'm gonna make this one accurate for a portfolio.

This is about 4 hours work so far, and it's nowhere near finished. I spent a lot of time in photoshop getting the textures right for the face and dial, so the actual modeling is about an hour. Studio tools rock!!

Here's two test renders with slightly different material/lighting settings:

Attached Thumbnails
# 2 01-05-2006 , 07:12 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Another test render:

Attached Thumbnails
# 3 01-05-2006 , 07:14 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
very nice work ...but one crit for those that cant read the time ..can you do a digital hahhaha kidding ..

great work as usual . looks so realistic .

# 4 01-05-2006 , 10:33 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yeah- and deffinately #2 is more realistic.

dilberts you are a great hard surface modeler user added image


Live the life you love, love the life you live
# 5 02-05-2006 , 05:43 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
nice dilberts one thing i notice with a lot of watches is how u can never tell theres glass there. try get that sorted user added image


Edit......
One second glance i notice a reflection from the glass but still needs some tweaking user added image


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 6 06-05-2006 , 04:04 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
nice watch

# 7 06-05-2006 , 04:09 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
can I buy it? user added image

# 8 07-05-2006 , 07:18 PM
marcusenberg's Avatar
Subscriber
Join Date: Nov 2005
Location: sweden
Posts: 46
looking good as usual user added image

am a really big fan of your car work, they all looke excellent and im looking forward for this watch to come together. already looking excellent

# 9 07-05-2006 , 07:34 PM
Gamestarf's Avatar
Subscriber
Join Date: Feb 2006
Location: Netherlands
Posts: 165
Nice :attn:

# 10 12-05-2006 , 07:37 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Added the main body and some of the links. Lots more to do with the details, but the main shape is there.

Attached Thumbnails
# 11 12-05-2006 , 07:47 PM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
Nice work my friend...its looking great.

# 12 12-05-2006 , 08:03 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Thanks esion. One important thing I've gotten from this project so far is the relative difference between using NURB's and polys. Fact is, to do this model with polys would be an absolute nightmare, and it would never be as accurate as with NURB's. I think I'm pretty much a NURB's only modeler now. Once you get used to all the continuity tools available with NURBs, there's just no substitute for hard surface modeling. It seems like most modelers are reluctant to use NURBs because they are a little harder to use. You kinda have to think/plan ahead when you use them, as they're not as easy to tweak directly.

# 13 12-05-2006 , 08:05 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Damm good work man, I really need to strat using NURBS, I start a project using them, get stumped than got to polys, so I'm one of the people that you mean!

# 14 12-05-2006 , 08:35 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
damn, dude you are a friggin beast!


Live the life you love, love the life you live
# 15 13-05-2006 , 02:13 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
OK, I added some details. The time changing knob took about 3 hours. It was a real tricky little piece. I also added the second time marks which really help to put the face of the watch in context. All I have to do now is the clasp, and some tiny details, and then I'll work on the rendering. Comments are welcome.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads