Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 13-06-2007 , 05:16 PM
Acid44
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2 questions:

does bust have to be from breast up or can it be neck up?

also, does it have to be a realistic human-like remder or can it be wood or brass or clownface:p ect.?

# 17 13-06-2007 , 07:43 PM
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Join Date: Feb 2006
Posts: 1,937
Hey Mike, Interesting topic youved choose ... i reckon youll get alot of hits/final posts for this one user added image

I might Join this challenge depending on weather how busy i am between this next week and next week because i want to finish this animation project im on user added image

Goodluck all,

Marlon J

# 18 13-06-2007 , 11:40 PM
mtmckinley's Avatar
The Maya Mountain
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Posts: 8,245
I believe the bust would be better represented if it was the traditional upper-chest and up. You don't have to texture it, but again, it would probably help in presentation and judging.

# 19 14-06-2007 , 01:49 AM
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Yeah great subject. I'd be all over the ninjas, but alas no time for this one. Couldn't resist a quick speedpaint though.
I wish you all a fun challenge and a nice summer.

Lil John Silver in,

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# 20 14-06-2007 , 03:52 AM
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Oh man. This is an awesome idea. I probably don't have enough time for this but I'll give it a shot later anyway.

# 21 29-06-2007 , 12:55 PM
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Join Date: Jun 2004
Location: West Lawn ,Pennsylvania
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Well, my computer is finally back online. I'd love to take part in this one but I won't have the time considering my lateness and soon to come vacation (Im going to war in PA - for anyone who might know what that is ).


Life is a funny thing,
Beauty is a blossom,
If you want to get your finger bit...
Poke it at a Possum.
# 22 01-07-2007 , 03:12 PM
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Paintball?

# 23 04-07-2007 , 08:10 AM
mtmckinley's Avatar
The Maya Mountain
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Location: Seattle, WA
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Hey, guys, sorry I've not been around much. I recently moved and am in the process of buying a house, which is keeping me quite busy. I start my new job Monday though, so hopefully I'll be able to check in more from there until I get settled.

Thanks for understanding!

# 24 04-07-2007 , 09:01 AM
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good to hear it! congrats, Mike

# 25 24-07-2007 , 04:26 AM
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# 26 27-07-2007 , 05:05 AM
mtmckinley's Avatar
The Maya Mountain
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Hey, guys, this challenge will have to be pushed a little long. I'm still living out of a suitcase as I'm trying to buy a house and all my stuff is in storage (including the prize books)! I hope to be moved in by the end of August.

Which would you guys prefer:

End this challenge on the normal deadline, start a new one, and just mail the prizes out when I can.

Push this challenge's deadline to the end of the month.

# 27 27-07-2007 , 05:08 AM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I would give them more time Mike, see what they can do...push themselves further...

cheers
Jay

# 28 27-07-2007 , 05:26 AM
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Join Date: May 2005
Location: Manchester Uk
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Push it an maybe add texturing to the mix too, not a necessity, but still there???


"No pressure, no diamonds" Thomas Carlyle
# 29 27-07-2007 , 08:31 AM
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Push the deadline back to the end of the month as I haven't had much time to work on my project latley.

# 30 27-07-2007 , 09:23 AM
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If pushed back I may try to get this one done as I`m now finding myself with a lot of free time now most of the new site and show reel are almost done. So pretty plzzzzz


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