Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-08-2008 , 04:40 AM
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Few models from me

Ok i've import my .obj file into maya but it's 1 milion faces .. and i have ONLY 1 GB RAM :headbang: And it get somekind of stuck , is there a way of importing a low level model ... this is 5 level divided model. So is there a way of importing low poly model and keep the details
Here is an image ... it's my second time playing with Zbrush so don't be so rude :lmao:

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Last edited by ColdWave; 11-03-2009 at 11:50 PM.
# 2 02-08-2008 , 04:46 AM
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you could UV map it before hand, and you could export a displacement map. dont ask me how to though, haha


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# 3 02-08-2008 , 02:47 PM
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# 4 02-08-2008 , 11:59 PM
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Yes you have to export a displacement map, and then render with metal ray to get the high subdivision model.
You cant work with that poly count right now. And dont even think in binding that.
In z-plugin's tab you have MULTI DiSPLACEMENT, there you export the displacement map, but you have to do other stuff first, like creating a morph target to comeback to the original low poly object then go to that option MULTI DISPLACEMENT and then exporting the displacement.

# 5 03-08-2008 , 12:07 AM
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I download a 40 min tutorial how to do that step by step it's wonderfull i will watch it soon and post my progress :attn:

# 6 03-08-2008 , 01:22 AM
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Cool man.. Good luck.

# 7 03-08-2008 , 04:29 AM
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'download' could be a BAD word here.


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# 8 03-08-2008 , 04:38 AM
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Woah!!

dont do that!! Import your base level mesh, then smooth it once, then add the displacemnt map. Maya just cant handle that sort of Geo without falling over....


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# 9 03-08-2008 , 05:13 AM
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Originally posted by mirek03
'download' could be a BAD word here.

Ok i watch it online user added image user added image

Tommorow i will try and tell ya is it work fine with displacement cya till then user added image

# 10 10-08-2008 , 09:42 AM
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I've learnd how to make all the things i'm working on my first Zbrush model ... have a look.


I will place a mask on the empty area so it will cover that

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# 11 10-08-2008 , 09:45 AM
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# 12 10-08-2008 , 10:01 AM
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That looks interesting...

You may want to look at some anatomy reference. The proportions a tad bit off. You should really try and nail the forms and proportions at a low division level, and slowly move up the resolution, and add detail as you go. At the moment it looks like you imported the mesh divided it 6 times and sculpted the fine details.

Another thing that you should try, is using the move tool at a low division level to move around the points, and block in the forms.

anyway, looking forward to seeing how you progress.


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# 13 10-08-2008 , 02:56 PM
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Allright i will start over again divisons 1 and nail them as much as i can and go further :attn: 10x i will work that night and maybe post tommorow or day after user added image

Btw you Organic Modeling are very good user added image

# 14 14-08-2008 , 01:09 AM
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# 15 14-08-2008 , 02:49 AM
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yeah what mayaniac said would be good and how i would have gone about things in zee...

nice start as i can see in the vid,

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