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# 1 11-06-2010 , 12:33 PM
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building car with only polygons

Hey Guys!

I am doing my 4th car & as i 'm getting better i face new problems. The first cars was build like the simplymaya ferrari. polygon base & than convert it to subd & crease the edges. Unfortunatley on a detailed car its not a good method. You end up with 4million polys instead of 1million user added image My Pc is pretty strong but come on user added image ....4million

So i tried to make a car only with polys. At the edges I use the insert edge loop/ split poly to add more detail.

The prolem, I ve bump somtimes on the parts. It loses the shape as i put more loop on it. How should i solve this problem?

I built the car the less poly i could. I was thinking on the mesh/Smooth before adding the loops to the edges..


Is there any better way to make the side part nicer?

# 2 11-06-2010 , 12:52 PM
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Hi Joey81
Could you post a shot this will help us understand better your problem..........dave




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# 3 11-06-2010 , 01:00 PM
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here is one. I tried to repair....
i need 2edges to ve the Intake shape. But after I need to separate them or something user added image if they go too close they make a idiot look if you know what i mean.
But separating this way make an idiot look too if you look the wire view.. I need to make it proper but i dont know how user added image

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# 4 11-06-2010 , 01:20 PM
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I dont know if you need the edge going around the bumper if not you could split poly as ive none in red then delete the edge going round?.........dave

Edit:also try using the bevel tool for adding edge to corner this will give you more control on the distance apart the edges should be

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Last edited by daverave; 11-06-2010 at 01:33 PM.
# 5 11-06-2010 , 01:36 PM
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thx, i ll try this

to loop does not go around. This front bumper is a pretty thin part originally , so i wont make the back side. No use. I wont move the part, so good to go user added image

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