Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-01-2005 , 11:43 PM
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Robot Jeniffer

The first post will be edited to keep an image of the most resent progress so newcomers know what they're getting in to.

This was my first model. It was for a challange. I don't have the last complete file on her so there are parts missing. Regardless much needs to be reworked now anyway.

I'm redoing and building a better her because the poly face count was way in the sky. 40k just for the chest piece. What can I say I was a noob. I learned a lot doing her though and I'v learned much since then.

Current render of the file I dug out.

user added imageuser added image

I'll be updating with before and after screen shots while replacing/ inproving parts.


Last edited by Pony; 31-01-2005 at 06:01 AM.
# 2 28-01-2005 , 02:29 AM
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That's not a robot, it's a trashcan...

Make sure you show us all the parts inside that thing because I remember it being pretty heavy modelling in there... user added image

# 3 28-01-2005 , 03:22 AM
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trashcan . LOL yeah right.

oh good point about the parts. I found some more old renders that went with it.
user added image
user added image

first image. Original concept. bottem left - back of neck, middle - shoulder joint, right - palm of hand.

second image. Left - full figure, top - ankel, bottem right - hip joint.


Last edited by Pony; 28-01-2005 at 07:45 AM.
# 4 28-01-2005 , 03:25 AM
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yeah, that's a lot of stuff for a trashcan... user added image

It'll be good to see how you change it all and update it with your new HaXorZ skillz.

# 5 28-01-2005 , 05:35 AM
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ahh doing the old female humanoid kit from digital tutors i see. nice.


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# 6 28-01-2005 , 05:39 AM
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hummm no not really. Haven't heard of that my self. when I did this back in march a couple years ago I was working from scratch. All I had to go by was that concept drawing.

Maybe I'll see if I can find that tutorial..don't think they will cover what I will, LOL


Last edited by Pony; 28-01-2005 at 07:47 AM.
# 7 28-01-2005 , 05:41 AM
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man ur missing out on alot. that is a great kit. go to digital-tutors.com they have a tutorial kit that is VERY similar to ur bot.


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# 8 28-01-2005 , 06:51 AM
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awsome stuff pony..what u render it with ??


Alpha Gamma Sygma.
# 9 28-01-2005 , 07:37 AM
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Maya soft, anita. Welcome back, by the way.

There is a little bit of glow on the ankel and one on the gold, that was done in post in photoshop if I remember right, but mostly just standard maya soft with blinn's etc.. out of box.. was done in 4.5 back then also.


Last edited by Pony; 28-01-2005 at 07:50 AM.
# 10 28-01-2005 , 08:07 AM
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i just love the close ups .cool stuff!


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# 11 28-01-2005 , 08:21 AM
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Looking good there Pony!


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# 12 28-01-2005 , 09:10 AM
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blush, Anita, thankyou very much.
Thanks K !



As I said one of the mistakes I made when I was doing this in the first place and didn't have time then to corect was the model was way to heavy. Lets have a look.

user added image

1. is The wire frame of the original geo there. Its subD's how heavy is that !! crazy. It happend with bad convertion settings if I remember right. The bit of gray showing is me matching up the new replacment geo.

2. is the proxy smoothed geo shaped right. Its being driven buy 3.

3. the low poly mesh that when smoothed will be just as smooth as the subD. but much lighter.

4. is how light the polys are when there smoothed once even.

5. The low poly mesh in place now.

# 13 29-01-2005 , 08:03 AM
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...


Last edited by Pony; 29-01-2005 at 05:00 PM.
# 14 29-01-2005 , 03:21 PM
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its got that I robot feeling, very nice.

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# 15 29-01-2005 , 04:41 PM
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yeah, i agree with dae.. I think youv'e got a law-suit on your hands... take em' for everything they've got. seriously though, awesome attention to detail pony, inspiring for myself to focus on details. Looking forward to this.

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