Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-04-2016 , 08:38 AM
Sircharles's Avatar
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Join Date: Dec 2010
Location: Uk
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Glitter shader

This scene was done in cinema 4D, and the glitter on the O is done with topology.
Plugin to break the object into bits and randomise the rotation - gives a fairly real effect of glitter.

But how would you do it in maya?

Thanks
Graham

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