Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-10-2007 , 04:39 AM
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Old Professor - The Talos Project

Hey,

This is a character for my forthcoming webcomic/graphic novel project called 'The Talos Project'.

For reference I chose my Step-Father Ian

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The base head was created in Maya, and I'm currently sculpting in Zbrush 3.

L1 Mesh
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More soon

Gio


Gio

Creator of The Talos Project

# 2 02-10-2007 , 04:43 AM
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Here's the base in Maya so you can see it more clearly

user added image
Shot at 2007-10-04


Gio

Creator of The Talos Project

# 3 02-10-2007 , 04:45 AM
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Here's L3

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Shot at 2007-10-04


Gio

Creator of The Talos Project

# 4 02-10-2007 , 04:49 AM
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hey Gio,

Good to see you about again. The characters looking really promising! nice going!


"No pressure, no diamonds" Thomas Carlyle
# 5 02-10-2007 , 04:53 AM
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Hey thanks man, good to be back with welcomes like that.

Will post higher levels on this geezer tonight.

Gio


Gio

Creator of The Talos Project

# 6 02-10-2007 , 05:00 AM
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It is looking really good, you can already see the amount of detail, keep it up! user added image

# 7 02-10-2007 , 05:03 AM
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Cheers again, more coming at ya real soon


Gio

Creator of The Talos Project

# 8 02-10-2007 , 05:07 AM
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Looking forward to it!

Any chance you could post basemesh side view? Just that i'm doing a character at the moment and would like to see how you went about with the ears, to be honest Ive been getting better but they always seem far to complex on the geo for the lack detail in there, but your look nice!

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 9 02-10-2007 , 05:12 AM
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Yeah no worries,

user added image
Shot at 2007-10-04


Gio

Creator of The Talos Project

# 10 02-10-2007 , 06:17 AM
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Here's L7

user added image
Shot at 2007-10-04

user added image
Shot at 2007-10-04

Sorting the texture at the mo


Gio

Creator of The Talos Project

# 11 02-10-2007 , 08:18 AM
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Dave!!


Hey G

Looks promising. If I may add my usual 10p worth of Edwards- lose the extra loop around the mouth area, I feel theres one too many there, take it from me, as Stahlberg advised me on that about 2 years ago - I can tell he was right, also you'll have less to pull on a BS when you come to doing those. Also watch the eyes, they need some more shaping, check your reference again. I looked at the thumb and you can see the shape toward the outside and the points near the tearduct.

Otherwise its coming along very nicely indeed. Are you coming to the games career fair on the 24th? Im going with Max Gorilla if you are interested, but if I have a job by then I wont LOL

Cheers, hopefully speak soon
Jay

# 12 02-10-2007 , 08:28 AM
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Hey Headwards,

As for the loop, I've already done two characters with this mesh and haven't had any probs so not going to change now, not for this project anyway. Got a deadline so...

Is that the MCM one you went to before or another one?


Gio

Creator of The Talos Project

# 13 02-10-2007 , 08:39 AM
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G

No this is a different one run in conjuction with Gamasutra and GamesIndustry.biz

Thats fair enough on the mesh, perhaps next time then eh...

_J

# 14 02-10-2007 , 08:49 AM
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Want to go to MCM this time, you going again?
Not sure about the other one as well as I'll be pretty busy that week.


Gio

Creator of The Talos Project

# 15 02-10-2007 , 09:14 AM
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Im not sure about that one LOL. I dont even know if Max is going as he might be off to South Africa soon for a month.

I'll find out...hopefully as the other one was a blast

Jay

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