OK, I understand that meshsmooth adds geometry but do I have to do this to seperate face selections or do I add smoothing to groups of faces and edit in the attribute editor. It just seems that Max has an advantage in this respect. I have used the smooth function, but it doesnt seem that nice when I render. Is there a way to add one meshsmooth and have it recognise different regions and edges or do I have to do as I have mentioned above.
Malc
Somedays you are the pigeon, and others, the statue