Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-08-2009 , 12:17 AM
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Join Date: Aug 2009
Location: Palo Alto, CA
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import image to polygon plane

I've followed a number of tutorials on how to import an image to a polygon plane and each time, eh plane looks blank. I'm wondering if the problem is that I haven't set up the lights correctly? What I want to do is to import an image, light it and bake the lightmap which could then be loaded into Unity.

The approach I've followed is:

1) Create -> Polygon Primitives -> Plane
2) Make the Plane the same size as the image
3) Window -> Rendering Editors -> Hypershade
4) Click on lambert to working area
5) Bring up Attribute Editor and rename Lambert to Image_Lambert
6) Click on Color which brings up Create Render Node
7) In Create Render Node click on file and click on Image folder and select image (Jpeg or PNG)
8) Select plane and right click, select Assign Existing Material and select Image_Lambert

But after this the Plane does not have the image. In Hypreshade I can see that the image file is connected to the Lambert shade.

Any clues to what I am missing would be appreciated.

# 2 05-08-2009 , 01:30 AM
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As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
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Try hitting '6' on the keyboard.


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# 3 05-08-2009 , 01:30 AM
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did you switch the view port to textured mode?

hit 6 on your keyboard


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