Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The goal is to have one texture which is mapped several times on each face of a cube, without having tons of image files because it is memory consuming.
So i plan to use one image file filtered by opacity masks.
Today man, tomorrow bird...i already have the plumage
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