Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-04-2003 , 04:16 PM
Sardo Numspa's Avatar
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Join Date: Apr 2003
Posts: 31

Skeleton/Joint IK Question

Hey guys. This is lame but how d you control the size and thinkness of joints you make with the skeleton-Joint Tool. Here is what I get and it's too fat. In another session of Maya...they are too long and skinny. Any help appreciated.

# 2 30-04-2003 , 04:25 PM
Kevin
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sure:

go to window - settings/preferences - prefernces - kinematics -

and adjust you joint size to your liking mate

# 3 30-04-2003 , 04:30 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I think Display > Joint Size works, too. user added image

# 4 30-04-2003 , 04:30 PM
Kevin
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LOL forgot about that one mike! user added image

# 5 30-04-2003 , 04:32 PM
Sardo Numspa's Avatar
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Join Date: Apr 2003
Posts: 31
Thank you.


Cheers!

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