Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 17-09-2003 , 08:44 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

how to?: make flexioned limbs autocollide

autocolliding muscle... dont you hate when you flex the arm/leg of a character to the point that the skin overlaps itself?

i saw a tut about it for xsi but now i cant find it, if anyone know where it is, or even better, how to fake it on maya...

the goal is for example to setup it in a way you have a normal relaxed bind pose and then you flex its leg until this pic...

maybe this thread is more of dynamics/cloth, but since i want it for character rig and setup...

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Last edited by dragonfx; 17-09-2003 at 12:41 PM.
# 2 17-09-2003 , 12:51 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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Best bet would be blend shapes, I believe.

# 3 17-09-2003 , 03:29 PM
dragonfx's Avatar
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tnx... yep, yep... i know blendshapes are the way to go... but i saw it made dinamically... in realtime... drived just by bones and deformers without sculpting it further to make targets(drools)... they used a thingie that converted it to a kind of cloth but with "tension?"zones and unaffected by gravity... when the bones and deformers made the limb geometry to self collide it adopted the behaviour of flesh... its a shame i cant find the link now... it would be easyer to try to copy that behaviour with cloth...


Last edited by dragonfx; 17-09-2003 at 03:36 PM.
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