Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-09-2002 , 02:36 PM
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Join Date: Sep 2002
Location: Philadelphia
Posts: 43

physical fog?

Okay. I have not had any success getting my blinn shader group to render atmospheric fog. I have no tutorial and the library is sketchy on the subject. Do I use the Connection Editor to connect to the blinn? If so, then what connection(s)? Does it hardware render? Do I need to activate the Z-buffer? Thanks!!

# 2 18-09-2002 , 03:28 PM
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Join Date: Jun 2002
Posts: 509
Go into your render globals and under Render Options you will find Environment Fog user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 3 18-09-2002 , 05:34 PM
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Join Date: May 2002
Location: Faringdon, UK
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i believe thats also in hypershade


- Simon

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