Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 241 19-04-2012 , 10:22 PM
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Pixal thats looking a little washed out any chance of making it as crisp as your last shot of the 190...............dave




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# 242 20-04-2012 , 04:39 AM
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I know. It's bugging me as well. Still in preview mode. I will attempt a production render tonight. Hopefully it will be finished by morning.

# 243 20-04-2012 , 09:43 AM
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holy crap does it take that long?


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 244 20-04-2012 , 11:59 AM
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Bullet, sadly yes user added image A new desktop is on the shopping list for XMas.

# 245 20-04-2012 , 01:17 PM
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Whats your system spec at the mo...........dave




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# 246 20-04-2012 , 01:26 PM
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LOL. Dave do you realy want me to answer that one? It is nearly 7 years old. I'm surprised Maya even runs on it. Here goes. One of the orignal core 2 duo machines. 2.4ghz. Only 4 GB memory. They don't even sell the memory anymore.

# 247 20-04-2012 , 01:40 PM
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Age does not matter its what you do with it (thats what I keep saying to myself)........LOL.......have you checked that you are using all you core (you can check that in the task manager when rendering). Yours is not a massive scene so I dont think it should take that long to render.............dave




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# 248 20-04-2012 , 02:05 PM
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Yep, both cores are running at full speed. I have been keeping an eye on it and the killer is RAM. I run out of RAM and then the machine starts swapping to disk. The machine is then only as fast as the it can do physical IOs.

Age does not matter its what you do with it

Keep saying that to myself as well.

# 249 20-04-2012 , 02:13 PM
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You could try changing the tile setting from 64 to 32 that might stop you wrighting to disc...........dave




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# 250 20-04-2012 , 02:40 PM
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Tile size? Educate me user added image

# 251 20-04-2012 , 02:57 PM
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Go to rendering/render/batch render untick auto tile size then change size from 64 to 32..........it might work...............dave




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# 252 20-04-2012 , 03:20 PM
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Thanks. Will try it out.

# 253 20-04-2012 , 07:48 PM
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Thanks Dave. That did help. Just under 45 minutes. This is as sharp as I can get it. I disabled antialiasing for the render. The haze combined with antialiasing was messing up the whole scene.
I need to do some more research into antialiasing to see which algorithm/settings to use.

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# 254 20-04-2012 , 08:26 PM
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Much better looking Pixal


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# 255 20-04-2012 , 08:30 PM
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Sweet stuff. The structure (hangar?) could use some indirect illumination though.

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