Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-03-2004 , 02:34 PM
Registered User
Join Date: Feb 2004
Posts: 6

character: female

///////////


Last edited by someone13; 29-03-2004 at 11:57 AM.
# 2 25-03-2004 , 06:05 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Looking good..coming on nicely!



-------------------------------------------
# 3 25-03-2004 , 07:34 PM
contrast's Avatar
Registered User
Join Date: Mar 2003
Location: Central Florida
Posts: 102
It looks very good so far. Do you have any reference images you can post?

# 4 25-03-2004 , 07:50 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Looking Realy Good!

# 5 25-03-2004 , 10:01 PM
contrast's Avatar
Registered User
Join Date: Mar 2003
Location: Central Florida
Posts: 102
Wow, great job! I especially like the top part of the top lip, how the edge is formed. Did you use Polys or Sub-D's? If I had to nitpick, I would suggest pulling her bottom lip and chin in a bit, the lower picture makes them appear to be sticking out a bit (not so far that they would seem unhuman, perhaps your character would have that type of bone structure)

Keep up the good work!

# 6 26-03-2004 , 02:00 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Looks good considering it is your first head and you did not have any referance.

Can we see some lines? Is it poly, subd or nurbs?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads