Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-09-2007 , 06:31 AM
skyjay's Avatar
Registered User
Join Date: Aug 2007
Posts: 25

Painteffect question

Hi,

I'm trying to make thorns on cactus using chess object mesh.
I'm following Digital tutors interior project.

But for some reason, my paint brush starts in the area of object that I'm putting pressure and it ends up creating in other part of the object.

I've attached the screenshot.

Thanks.

Attached Thumbnails

:attn:
# 2 19-09-2007 , 05:25 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah this catches alot of people out. You need to do your uvs. Back in the old days of PFX you could ony paint on nurbs and it would be fine because they already have their uvs done. And it doesnt matter with nurbs as they have continguous uvs allowing you deform the mesh without changes in the uv.

Painting on polys only came out in version 6 and painting on poly prims are okay because again these also have built in uvs , but 'custom' poly objects need uvs otherwise it will be a mess.

Chances are this has uvs but they are overlapping because of the work and changes in the mesh while you were making it. This is why its jumped across to other parts of the model

hope this helps
Jay

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