Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
For whatever reason, that I haven't discovered yet, I have an IK handle that has it's transform handles in the wrong orientation. (Y handle is pointing along the x axis of the scene, etc.) How can I correct the orientation of the handles and reset them to the model?
Ya, I played around with freeze and reset without any luck. If I understand correctly, freeze simply resets all your attributes to zero wherever it exists in the scene. I'm looking for something like the insert button, where you can move your orient point of an object, but here I want to rotate it instead of move it.
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