Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-11-2005 , 01:59 AM
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Island and City

i've never modelling a cityscape/ island before so i thought id give it a go, heres a quick sketch of how the island will look from a aerial view, came up with the design after i killed 3 spiders and watching lost.... lol

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# 2 07-11-2005 , 02:02 AM
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boxed it out using polygons.

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# 3 07-11-2005 , 02:02 AM
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further developed, converted to subd to refine the surface


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# 4 07-11-2005 , 02:03 AM
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bah forgot to attach.... oops

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# 5 07-11-2005 , 02:05 AM
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extended it from the designs slightly, dumped a quick texture on it to see how it looks (got sick of the grey look)

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# 6 07-11-2005 , 02:07 AM
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built a quick cityscape... and merged it into the island (did that tonight)
created a cluster of lights just to add a bit of depth to it, i know there is a shadow problems - cause they are on default- will light it properly at a later stage.

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# 7 07-11-2005 , 11:57 AM
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niceuser added image

You should put a djungle on the island lateruser added image

# 8 16-11-2005 , 12:17 AM
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didnt quite like the cityscape... tutors didnt like it either! but glad they were honest about it.
so changed it to a village.

yeh the entire island will be covered in vegetations, going to use "cards" to do that and most will be done in the texturing stage. once i figure out how to uv map this thing..... lol.
not going for something fancy only wanted to model a small environment.
hoping everything will look ok once the fluids is added, and hdri setup.

mainly built it for helping me improve my skills with rendering in mental ray with environments

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3D Modeler and Texture Painter (Learning)
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Final Year: University of Bradford (Worst place to live and study in the UK!!)
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