Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've mentioned this earlier in the thread, but has not got any reply. It is certainly related to matrix bulletFX. The question is.. Is it possible to animate a Shader on a per-particle basis OR is it possible to make a shader/texture stretch over the entire surface/lenght of a blobby barticle surface. Either case would make it possible to render matrix bulletFX in a single pass.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off