Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-02-2008 , 11:17 PM
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Balcony-W.I.P



Last edited by zujalica; 27-02-2008 at 11:19 PM.
# 2 27-02-2008 , 11:55 PM
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Looks good so far, could we get a pick with the wires, maybe able to off er some help then.

Chris

# 3 28-02-2008 , 12:16 AM
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# 4 28-02-2008 , 03:00 AM
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The roof looks a bit dense to me, as I can't see any poly's for all the edges. How many polygons in the roof?

Gio


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# 5 28-02-2008 , 04:34 AM
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Too many...I just extruded the faces up and smoothed it, because i dont know any other way of doing that. user added image

# 6 28-02-2008 , 05:32 AM
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# 7 28-02-2008 , 05:35 AM
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perhaps the smoothing was a bit too much as it's a solid blue so I would remake that bit more efficiently.

I just quickly did this to give you an idea of what I mean

Base mesh something like this although this was done in a few seconds so you could make it a bit nicer
user added image

It will look like this when Smooth Mesh Preview mode is used in Maya 2008 (press no3 key)

user added image

Then convert the mesh preview to poly's using linear and it will look like this
user added image

Should be more efficient.

Gio


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# 8 28-02-2008 , 06:13 AM
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Your mesh looks fine apart from the number of edges going across the roof, take some of those out before you smooth it and you'll be fine

Gio


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# 9 28-02-2008 , 01:10 PM
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the parts holding up the railing look dense in polys to me to especially for as small as it is

# 10 28-02-2008 , 07:48 PM
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# 11 28-02-2008 , 11:35 PM
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# 12 28-02-2008 , 11:56 PM
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thats' looking much better

Keep it up

Gio


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# 13 29-02-2008 , 02:24 AM
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