Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 14-05-2011 , 06:27 PM
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Nice :-} ! And you use Mudbox (not ZBrush, or both?), cool. Mudbox 2012 has Service Pack 1 out:
Autodesk Mudbox 2012 Service Pack 1. I'm very impressed with Mudbox 2012. I'm not sure, but I think it's Mudbox 2012 and 3D Coat that are the only apps currently using the P-Tex thingy :-) ? Great work!

# 32 14-05-2011 , 06:37 PM
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Mudbox2011 at the moment (in the last few months), I have used zbrush on and of for a few years but never got it doing what I wanted like texture (me doing it wrong) I like what I seen so far with mudbox looks like the best one out there for texturing.........dave




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# 33 15-05-2011 , 06:38 PM
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Not much of a update just replaced the old rope with better modelled rope..........dave

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# 34 15-05-2011 , 08:27 PM
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Nearly there with the tower........dave

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# 35 15-05-2011 , 09:16 PM
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howd you go about making the rope?




that's a "Ch" pronounced as a "K"

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# 36 15-05-2011 , 09:34 PM
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That's looking great! I really like the rope, any tips on how you did that 8-D ? If not, no worries, I completely understand and I don't mean to sap your time. Again, great work!

Edit:
Hahaha, great question Chirone, I second that :-) .


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# 37 15-05-2011 , 09:50 PM
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This makes a rought rope, First I make a shape then extrude, then deformer twist (last pic show me changing the scale in the X and Z). Then to shape it to the body I used the deformer bend then finished of with a lattice............dave

Edit:I never mind people asking how I done some thing it was from asking other people that helped me learn

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Last edited by daverave; 15-05-2011 at 10:03 PM.
# 38 15-05-2011 , 10:46 PM
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Looking good Dave. Look forward to seeing this textured and lit.

# 39 15-05-2011 , 11:29 PM
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Excellent, and Thank You Dave! I appreciate it.

# 40 17-05-2011 , 08:14 PM
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Box modelled this why I dont know, try and remember this is a model of a 25mm figure try not to things like finger and stuff like that, will do the cloth and hair in mudbox.........dave

Edit:the eyes are one part with the face mesh, some thing else I would not normaly do

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Last edited by daverave; 17-05-2011 at 08:45 PM.
# 41 20-05-2011 , 07:59 AM
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I think you could do a whole chessboard with pieces such living

# 42 20-05-2011 , 10:53 AM
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Looking good dave....gonna be fun UV...lol

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 43 20-05-2011 , 12:50 PM
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Thanks Bullet Im getting better at uvs LOL, I going to redo him I dont like box modelling and used more poly then needed and he looks bad, radical_magic chess board that would be A idear I going to go for the final shot of the elephant with some pike troops, ruler,dice and rule book on a table, only things being real will be the table and rule book.........dave




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# 44 20-05-2011 , 08:06 PM
looks nice...

# 45 24-05-2011 , 09:12 PM
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Thanks all
Just a little update, going to make him and change to be all three men........dave

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