Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-11-2007 , 08:15 PM
djknucklez1's Avatar
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Mustang P-51

I just got done modeling this Mustang P-51. I still need to texture it. Everything is polys except for the propellers and nose and glass. I wanted those to be nicely curved.

Poly Count is: 4610

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Last edited by djknucklez1; 14-11-2007 at 08:19 PM.
# 2 14-11-2007 , 09:40 PM
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Nice work, looks great!


Yay, not a freshman anymore!
# 3 15-11-2007 , 09:06 AM
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Very nice, would look great on an airstrip on a south pacific island or against an English countryside.


Chris Howell
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# 4 20-11-2007 , 08:35 AM
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yup!

Yeah! I was thinking of making a dog fight over the english channel close by the coast over the Dover cliffs.


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