This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I was wondering whether somebody could help me with modelling. I have some 5 sided polygons in my model and I'm having truble getting rid of them. I'm new to modelling and can't seem to find a way around it.
Alternatively, you could localize the changes by doing this ...
Thank-you very much, exactly what I needed! Despite the other post also be helpful, I had decided to refrain from putting in continuous edge loops due to having a hat on my character.
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