Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-07-2005 , 02:22 AM
vasvaas's Avatar
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Isoparams help.......

how can i seperate the following marked parts....

Attached Thumbnails
# 2 15-07-2005 , 03:08 AM
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Ok, first off, plz crop your images? Not my rule, just a modz. You know to help lower bandwidth. And secondly, select the isoparm where you want to detach and go to Edit Nurbs -> Detach surfaces. (under modeling menu set). Hope it helps.

# 3 15-07-2005 , 05:08 AM
vasvaas's Avatar
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thanks

:p... thanks for helping

# 4 16-07-2005 , 01:51 AM
vasvaas's Avatar
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Polygon?

How can i seperate a polygon?

# 5 16-07-2005 , 02:04 AM
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Re: Polygon?

Originally posted by vasvaas
How can i seperate a polygon?

press F1

# 6 16-07-2005 , 04:43 AM
Darkware's Avatar
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select the vertices you want, then choose EditPolygons>SplitVertix

# 7 16-07-2005 , 07:10 PM
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Re: Re: Polygon?

Originally posted by vladimirjp
press F1

Good one vlad. :lmao:

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