Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-12-2002 , 10:10 PM
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Twisted X-Mas - Ringhino

This is My Start for this challenge........

The Power Of FUR

# 2 09-12-2002 , 10:39 PM
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ringhino

Got to love him.user added image

# 3 09-12-2002 , 10:42 PM
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cool. what about pink furry bullets? you would drop dead laughing before the furball hits you. user added image

i still lmao about the santa with shades. great start

# 4 10-12-2002 , 01:51 PM
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thanks for the tips and compliment.....





........the continuation of my job

# 5 10-12-2002 , 07:16 PM
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eheheh.. cool.. :p
what is he gonna be shootin' at..?

# 6 10-12-2002 , 10:55 PM
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well roman, if he aims a bit to the middle of the pic, then, uhm, i would suggest you get out of the way quik if you want to keep your head. user added image


oh and ringhino, have all your models diaphers on?

# 7 12-12-2002 , 10:14 AM
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Man, this is twisted? wtf is he going to shoot at? LOL
Excellent use of fur ringhino!

# 8 15-12-2002 , 01:42 AM
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thank you for the compliments, what is "wtf" Im not english and i don't understand your speechs.

# 9 15-12-2002 , 09:01 AM
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wtf = what the f*ck

# 10 16-12-2002 , 01:54 AM
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I like the scene, I would recomend turning down the intensity a bit though, looks alittle bright. The shot really makes him look like a "live" character. I would recomend adding a point light with very low intensity, at the top of the gun, and ad a lense flare to make it look like a flash from the bullet shooting. Just an Idea. Thanks,
Brian

# 11 16-12-2002 , 01:22 PM
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Changing the fur and camera

added one light for simulate ground light.....

# 12 17-12-2002 , 02:09 PM
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awesome going dude...... pretty hairy tooo

# 13 17-12-2002 , 06:54 PM
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Perhaps put some more detail on the "box" that is the base piece of your chaingun. Now, it's just a cube, and you should also remove the bullets from the spent ammo.
(What do you call the brass cylinder that contains the gunpowder, and is left when firing a weapon?? The english word...)

The fur is really neat. Perhaps some more fur density or scraggle could give it more a fuzzy look, and not the spiky look it has now?
Looks like touching it could really give you a sting, but perhaps that is the idea user added image

Otherwise.. It looks really cool... The ice on the stones behind him gives it just that little touch of detail and depth.


-DX-
# 14 17-12-2002 , 07:09 PM
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Thanks for the tips DukerX.

task however to eliminate the wall and to replace it with a village.

# 15 18-12-2002 , 01:42 PM
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this is a test of Toon Shading......

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