Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 20-04-2003 , 12:08 AM
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select the shader in hypershade, (within hypershade window) click file -> export network and export as a .ma file

# 32 20-04-2003 , 06:23 PM
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if you do it right, then i t will work, btw, where is the attachment?

# 33 21-04-2003 , 08:38 PM
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The shader is in the same place that i posted the first one. DOES IT WORK?



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# 34 30-04-2003 , 08:50 AM
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nope, i need some textures you used,,

i need:

C:\Documents and Settings\ben\My Documents\My Pics\Textures\Metals\ZooBlackMetal.015.jpg

C:\Documents and Settings\ben\My Documents\My Pics\Textures\Metals\MetalScratchmap.jpg

# 35 30-04-2003 , 06:38 PM
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oh heheh sorry here ya go!



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