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Old 22-05-2005, 08:26 PM   #106
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W O W
Thats REally Good!!!!
The only problem you have, that I think, and it is minor, is that it is a bit overlit RIGHT NOW. You said you will redo the lighting so its all good. And as for the textures, it looks great as it is, i doubt that you need to work much on that. Great work again, mind-blowing. Awesome!
Make a movie with that or short animated clip with that will ya? It would be da bomb!

,Matt
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Old 23-05-2005, 08:07 AM   #107
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MattTheMan,

Thanks man!!

Well i've been playing around with mental ray's FG and GI. This is what I came up with. I also smooth the characters and did a few new shaders on the robot

Hope you guys like it!
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Old 23-05-2005, 02:02 PM   #108
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what for maps do you use?can you post em?
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Old 23-05-2005, 02:08 PM   #109
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Wow, love the shaders on the robot, the light is WAY better (if its possible). Awesome!!!!
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Old 23-05-2005, 04:42 PM   #110
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Thanks guys

Dragonhawk, maps? Do you mean shaders?
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Old 23-05-2005, 06:27 PM   #111
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uhm ...yes if u dont use images as maps then yes...shaders
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Old 24-05-2005, 07:07 PM   #112
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Well its simple really.

Blinn> Red color> Turn on Refractions and Chromatic Aberration, and everything eales is default.

But this is using mental ray, so the render looks better then maya render.

Here are the setups in the mray area.

Final Gather and Global Illumination setup:
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Old 24-05-2005, 07:11 PM   #113
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Other setting in global render for mental ray:
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Old 24-05-2005, 07:13 PM   #114
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lighting
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Old 24-05-2005, 07:14 PM   #115
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Mental ray area light
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Old 24-05-2005, 07:16 PM   #116
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lighting setup in Global Illumination and ray trace shadows.
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Old 24-05-2005, 07:17 PM   #117
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Scene setup
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Old 24-05-2005, 07:19 PM   #118
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The test renders.

Maya software render
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Old 24-05-2005, 07:21 PM   #119
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Mental Ray, Global Illumination turnd on
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Old 24-05-2005, 07:23 PM   #120
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Global Illumination + Final Gather
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