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Old 14-08-2008, 08:16 AM   #61
BennyK
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OK, I'm done for today...
Here's what I've done:
http://img48.imageshack.us/img48/5751/tempdb7.th.png

Got two more pieces of plywood to texture but they're barely visible so it won't take much time. I need to give my brother the computer again .

EDIT: I can also see from this render I've got to fix the materials for the top shelves...

C&C please, especially for the plywood,
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Old 14-08-2008, 09:25 AM   #62
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that's bizarre - you have a wooden fridge!

looking very good so far - not sure about the back bit - is there space between the wooden frame and metal case? i might try to push the color contrast in certain places - just so it doesn't look too samey.

coming along nicely though.
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Old 14-08-2008, 11:09 PM   #63
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There is approximately 10cm between the frame and the hull.
Progress so far:
http://img521.imageshack.us/img521/4617/temped0.th.png

Finished the frame and the hull, and fixed the angle of the anisotropic reflectivity.

Just the door left now! :attn:

Now's a good time to ask you about good lighting tutorials...
So, C&C and lighting tutorials please,
Benny
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Old 17-08-2008, 01:54 AM   #64
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Default Progress on the door...

More downtime or is it just me? I tried downforeveryoneorjustme but it told me something weird about simplymaya not being a site or something. Never mind that now... here's the progress on the door so far:
http://img516.imageshack.us/img516/6574/tempjq6.th.png
And from the final render angle:
http://img178.imageshack.us/img178/4201/tempsq5.th.png

Almost done with basic textures! :attn: :attn: :attn:

How about those lighting/rendering tutorials?
C&C please,
Benny

EDIT:
BTW, I remember reading about blured reflections. How do you make one?
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Old 17-08-2008, 08:46 AM   #65
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the wood texture looks a bit big to me. i also still think you need to push the color contrast - everything looks like it has the same value at the moment.
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Old 17-08-2008, 11:45 AM   #66
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looks very nice, BennyK, I like the texture work
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Old 17-08-2008, 04:21 PM   #67
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Joopson: Yah, thanks, Me too (though I'm still too young)

Arran: I tried to increase the contrast as much as possible by adding different sorts of grim, but keep in mind that the wood parts are supposed to look about the same color since no one wants a colorful fridge

I'll be pretty busy today so I don't think there'll be any progress soon

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Old 18-08-2008, 02:10 AM   #68
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how old are you, BennyK? I picture you being like 48, haha
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Old 18-08-2008, 05:41 AM   #69
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Haha, 48... I'm only 16. I believe I mentioned it here somewhere around 1st of August.

How about some rendering/lighting tutorials? I could use some advice here since I barely even know what's mental ray...

I'll continue with the texturing tomorrow meanwhile...
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Old 18-08-2008, 06:36 AM   #70
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it's not that i think it should be more colorful - but rather that the tones need more contrast - even in your ref pictures you can see a lot more variation. at some point it's likely that that wood was painted / varnished - you can even see it on the side (i think) so there would be traces of that as well. i usually find that you have to push the contrast in ps as things tend to look a little bland when applied to the model. anyway, sorry to go on...

as for lighting / rendering tutorials, you'll likely get a better response if you ask more specific questions. you should be able to find decent tutorials if you just google. in the meantime, check out the 3 point lighting tutorial here....

http://3drender.com/archives/index.htm
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Old 18-08-2008, 10:26 AM   #71
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Originally posted by Joopson
how old are you, BennyK? I picture you being like 48, haha
i'm wondering where you got this idea from! i always thought he was younger than 18 before i saw his birthday post :p

as for lighting and rendering tutorials... not sure of any ones outside of the maya tutorials

i haven't get gotten round to that part... still fine tuning other things...
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Old 18-08-2008, 06:36 PM   #72
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Thanks for the tutorials Arran, I'm currently reading Maya's help on rendering, waiting to find something useful.
Pushed the contrast a bit:
http://img206.imageshack.us/img206/1197/temprd7.th.png
C&C please,
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Old 19-08-2008, 02:31 AM   #73
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Your project is really looking good BennyK
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Old 19-08-2008, 04:16 AM   #74
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Thanks Perfecto, I'm waiting to see what comes out (or slams in) to your wheal chair .

I need help with a problem I encountered while trying to texture the handle - The UVs became rotated in a nasty way since I opened (rotated around the hinges) the door (a group containing all the relevant objects). When I rotate it back it goes back to the way it's supposed to be. How can I fix it so it won't be effected by rotation? I really don't want lay the UVs for it over again...
Thanks in advance,
Benny
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Old 19-08-2008, 06:58 AM   #75
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you just need to delete the history before rotating.
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