Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-11-2002 , 04:43 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Posts: 43

Disappearing Hair??

Hi everyone. I have a character that is modelled and textured with paint effects hair that initially rendered quite well. Unfortunately, when I animated the character, the hair disappeared--despite still listing in the outliner. Has anyone ever encounter this problem; and, is there a solution? I've resorted to displaying all geometry and have seen to it that the viewports are listing shaded mode with real lighting. Thank you in advance.

# 2 16-11-2002 , 11:58 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not sure... user added image I don't really use Paint Effects that extensively.

# 3 17-11-2002 , 12:51 AM
SM Alumni
Join Date: Jun 2002
Posts: 509
How do you mean disappeared? Can't see it in the viewport as the animation plays, nothing in Playblast, doesn't render when you render the frames?

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 4 17-11-2002 , 08:07 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Posts: 43
Hi Darkon. It is very strange. I have the hair grouped and parented to the head geometry. I can animate the head and the hair moves with the geometry. I can apply blendshapes to the face and the hair is fine. But, when I begin the process of animating the character's legs for a walk sequence, the hair just disappears--both from the viewports and from the render. It's a frustrating mystery.

# 5 18-11-2002 , 12:20 AM
SM Alumni
Join Date: Jun 2002
Posts: 509
Try putting the hair in a seperate render layer and see if that helps, you'll have to render two seperate passes but maybe that will clear it up, just have to composite it back when you are done.

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 6 23-11-2002 , 04:01 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Posts: 43
Hi Darkon. The solution was to delete the original texture reference object and, to check 'ignore all nodes' and proceed to create new hair. Then I recreated the texture reference object and re-enabled all nodes. Thanks for your help!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads