Digital humans the art of the digital double
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# 1 25-10-2006 , 08:21 AM
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Sub-D distorting UV's

Hey Guys and Gals,

I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up with something I'm quite happy with.

The problem arises when I convert the poly mesh to a sub-division surface. The grid texture that I've applied goes skewed and distorted in a few key areas. Jason said that he'd had this problem once before and about needing to add more loops?

If anyone could point me in the direction of a sollution I'd be most greatfull.

Many thanks people!

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# 2 25-10-2006 , 08:23 AM
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To this

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# 3 25-10-2006 , 08:25 AM
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The eye area is my main area of concern as thats where the mask and the skin will meet. And I don't really want that going all blurry!

# 4 25-10-2006 , 10:10 AM
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smooth poly 2x
for a subd smoothness.
theres a way to have subd inherit uvs of the cage, i dont remember where i saw it.

# 5 25-10-2006 , 10:53 AM
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Poly smooth x2 worked a treat! Thanks Vlad.
Wouldn't mind finding out how to tranfer UV's to the sub-D cage though...

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