Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-07-2005 , 10:40 AM
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How to model a tree

Im want trees to my new project. Is there any tuts with tree modeling?

# 2 19-07-2005 , 11:42 AM
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ih, i duno about tuts for modeling a tree, if u wana model it id start with making a rigid circular kinda shape using the create poly tool, then extrued it upwards add horizontal divisions then move verts around, add branches and stuff, leaves wud be harder but u cud just make one and copy/paste it, or maybe just make a flat square plane and in photoshop draw and paint the leaves and then use a transparency map or something to make it look like there are individual leaves, if u dont wana do all that theres some trees in the maya visor

# 3 19-07-2005 , 03:52 PM
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heres a pic of a model tree,

user added image

hope it helps

# 4 19-07-2005 , 04:20 PM
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the piciture is not working

# 5 19-07-2005 , 04:30 PM
# 6 19-07-2005 , 04:49 PM
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Unless you're doing this just to see if you can make a tree, I'd recommend using paint effects and playing with various settings for whichever treetype you use. Once you're happy with the look of the tree you can always convert it to polygons.



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# 7 20-07-2005 , 11:46 AM
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thanks for the tip, I tried the paint effect tree but i dont know how to create more leafs on that tree. is it possibleuser added image

# 8 21-07-2005 , 01:37 AM
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yes, experiment with the attributes in the channel box or attribute editor. Numbers of items (branches, leaves, etc) are usually under a "seed" setting.



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