Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 151 20-10-2005 , 07:29 AM
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oh I wish I was good at modelling as I wouldn't be sat doing web programming as a day job user added image

cheers for the comments Joopson, mmoore5553 and THX1138 user added image
It was fairly easy to get blocked in with the samurai body as a base and the sketches I had. Starting from scratch would have been harder (and there are some unresolved areas in the head you can't see)

I still need to finish the other models for the challenge though user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 152 24-10-2005 , 04:04 PM
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Not much time to do things recently and I'm still learning about rigging (how many ways to do similar things??)

Here's a rig setup based on a few tutorials but I still need to finish it off and stop the mesh deforming in mad ways.
I also started modelling some detail into the metallic dragon's feet to generate some normal maps but dont think I can get it all completed in time.

Other people's models are really starting to shine now user added image

https://www.flash-fx.net/images/3D/samurai/rig_1a.gif

https://www.flash-fx.net/images/3D/sa...emodelling.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 153 25-10-2005 , 04:55 AM
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Hey T1ck135! Cool lookin' rig ... but looking at rigging is like looking at Chinese calligraphy to me ... looks beautiful, but I don't understand a thing! Ha ... well almost like that.

The foot is lookin' smart. I'd love to see your model normal mapped. Keep on truckin'!

Dave

# 154 25-10-2005 , 07:34 AM
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Cheers Dave user added image To be honest I dont really know much about rigging. At the minute its like voodoo crossed with UFOs user added image

I'm just moving onto learning painting weights as the rear of the leg deforms really badly. Dont think I'll get the models completed up to a decent level for the competition end but its been a fun ride so far.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 155 25-10-2005 , 05:28 PM
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good progress man. user added image
great job on uv texturing and it seems you have been able to keep the poly count quite low as well. nice.

# 156 25-10-2005 , 08:18 PM
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cheers utpal user added image its a big learning curve getting this far! It'd be good to see a game model calvin or hobbes if you ever get the time user added image

Anybody know why mirroring painted weights doesnt work? I've got a smooth bound skin and have been painting one side. When I try and mirror it nothing happens user added image

Anyways here's a quick walking pose from the left (as the right is still not properly painted user added image and his left arm wont bend well)

https://www.flash-fx.net/images/3D/samurai/pose1a.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 157 25-10-2005 , 08:39 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 158 25-10-2005 , 09:33 PM
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tick135=my favorite:attn:


Environment Artist @ Plastic Piranha
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# 159 25-10-2005 , 11:24 PM
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Finially, the warrior on the dragon! user added image


Last edited by THX1138; 28-10-2005 at 12:46 AM.
# 160 26-10-2005 , 08:40 AM
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thanks Joopson & THX1138 user added image

final todo's (with limited time)
1) Dragon - finish texturing horns and bits on his tail, have a try at creating a slightly mottled scale effect for some areas. Play with contrast/highlights (especially on his toes). Add a rig??.
2) Samurai - add bones for his hands (only up to wrist so far). Add backbone rig controls. Re-paint the mesh weights for when he's sat on the dragon.

would likes (but not likely till after the competition):
1) Dragon - finish normal mapping the metallic version, add specular map and any other maps that are needed. Increase contrast.
2) Baddie character (finished modelling it) - texture and rig.
3) Samurai - create some facial expressions (blendshapes?)
4) Create an example game background.
5) All - animate some basic movement patterns as if in game.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 161 26-10-2005 , 10:56 AM
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hope you have time to do all these things, awesome model and texture :bow: :bow:

# 162 26-10-2005 , 11:08 AM
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Very good! The pair togheter looks very nice. I don't remember to have problems with mirror skin weights. It's just decide the correct plane of simetry and check or not the box for x mirror. Before inserting IK handles though, you must verify if all your joints are 0 0 0 in rotation. If not, modify>freeze transformations will force them to go to a neutral rotation.

# 163 27-10-2005 , 07:36 AM
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cheers clericuzzi user added image I need to push on and get the textures finished now

thanks for the info jramauri user added image
I've tried playing with the mirror settings but to no avail. If its related to not freezing the transformations then that could be the problem. While learning I cant remember if they were frozen or not user added image
Things are deforming a little better now though, and I might have some time to play tonight user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 164 28-10-2005 , 06:58 PM
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Join Date: May 2004
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 165 28-10-2005 , 10:37 PM
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Nice work

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