Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-01-2007 , 02:04 PM
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Dreadnaught - First big project

Hi
I followed 3dpalace dreadnaught project and I finaly finished.
I added some personal touches like AA missile, pipes, cables, etc.
This is my very first project as a beginner to Maya, so some comments and advices will be greatly appreciated !
Working now on a new interior project :blush:

user added image
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some wires
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Hope you enjoyed

# 2 11-01-2007 , 03:27 PM
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good, but i have a question:
why did you take screenshots of the render window instead of just saving the render out?


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 11-01-2007 , 03:40 PM
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lol good question
I usually take screenshot of preview render window since it faster when I want many angles.
I only use render out function when Im presenting a complete finished project.
But yea , I never really thought about this point. Thx for that advice. I'll do this next, time I it will surely make my image quality better

# 4 11-01-2007 , 04:06 PM
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looking good, great job on this one...

you planning on texturing this bad boy any?

# 5 11-01-2007 , 08:22 PM
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ha cool dude. i have the dreadnaught tut but not working on it now, cuz i've got the apu. will eventually do it someday..
nice work.


A pint of example is worth a gallon of advice!!
# 6 12-01-2007 , 05:31 AM
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Looks damn good for a "first big project". The only thing I'd say needs a bit of work is the armor on the front. It seems a bit too plain. Unless, of course, you'r going to texture some detail in there. Also, I think it'd be cool to add some battle damage.


Eric Tacti
3D Artist
# 7 12-01-2007 , 09:39 AM
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thx for your comments guys

but Im not skilled enough now to texture it. In fact, I still dont know how to texture. I was introduced a bit about the Hypershade, materials, UV editor, projections, etc. but there's still some things I dont understand.

Right now Im working on an interior project, which I really plan to texture. I just learned about GI and lighting , I probably search for texturing help once Ill finish modeling my scene.

Thx again for your advices

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