Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-03-2010 , 07:09 PM
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Join Date: Jul 2005
Posts: 15

problem with right wrist joint

everything was going smooth with my muscle body model until I tried keying one frame with the right wrist joint.. then this happened:
before:
user added image
after keying:
user added image
help please?

# 2 07-03-2010 , 12:39 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .




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# 3 07-03-2010 , 07:40 PM
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Join Date: Jul 2005
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Originally posted by jsprogg
looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .

Yes there's a constraint from the wrist control and the wrist joint. Anyway to fix it without going back and fixing up my rig?

# 4 07-03-2010 , 08:39 PM
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Join Date: Jul 2005
Posts: 15
I just checked the local rotation axis's of the right hand and everything seems to be ok there too..

EDIT:
Also now, the wrist will look fine in animation on Maya, but when I render it the right hand will still look weird.


Last edited by Bunnyinrehab; 07-03-2010 at 08:53 PM.
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