This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
'Bout time you got here. I choose textureless because I suck at texturing ATM, plus, I dont really like to texture things. Id rather model Oh, and M. Ive seen ur little guy dancing in ur sig be4, but im sitting here staring at it, just laughing my ass off. That little guys is great
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