Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-02-2016 , 11:52 PM
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Join Date: Oct 2015
Location: Australia
Posts: 4

Red Demon - Hunting Humans

Hi All,

Red Demon
Modeling & Texturing: Zbrush(polypaint), Photoshop
Rendering: Mental Ray

I originally just wanted a character to learn rigging with but thought I would render it as best I could as a learning process. Here is the result with some older WIP's.

One thing learned is that using SSS with red skin is tricky. Another strange thing is that the red looks completely different on different monitors even when calibrated.

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Rigged in Maya (python Mel)
Face Rig auto-setup
Biped Rig auto-setup


Details:

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Textures- Alpha masks were created with Zbrush (with poly-paint), and then used in Photoshop to mask layers and color details like veins.

SSS Demon Texture:
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Skull Modeling Session:

https://www.youtube.com/watch?v=U8Ia3zBQZco

Mouth Of Hell (with a little photoshop work):
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Older tests:

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Attached Images

Last edited by NWJONES; 08-02-2016 at 12:57 AM.
# 2 19-10-2016 , 06:35 AM
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Last edited by Magni; 10-01-2018 at 03:18 PM.
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