This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Then drag and drop your layers, and arrange for whichever's on top.
Remember it has to be in a format which can take alpha channels... for an animation, I prefer to have a copy of "Quicktime Pro" and string them together through that program, saving them as "millions of colors+", the plus being the alpha channel.
You may need to align the images -- they may not automatically be centered correctly.
P.S. -- if you don't have an alpha channel -- it'll be too hard to bother trying to string 'em together... re-render (else After Effects will not know where the hell the bottom layer's supposed to show through... and all you'll see is whatever's on top... which will most likely be a lot of black.)
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