Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-04-2007 , 11:48 PM
nufan_us's Avatar
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Smooth off edges

Hi everyone.

I'm trying to create a hilt for a sword, but after I attached the bottom, top and center, I've gotten some hard edges on the grip. Now, I can remove these manually, but it's very time consuming, and I was hoping, there might be an easier way user added image

Hope you can help..

Thx a thousand times in advance.. user added image

IMAGES:
Smoothed
Polygon_Wireframe
Polygon_Hardened_Wire


trust is a weakness

Last edited by nufan_us; 16-04-2007 at 01:37 AM.
# 2 16-04-2007 , 12:27 AM
gster123's Avatar
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I couldent get the images to load up, maybe its my internet connection???

If youve got hard edges (like if you just create a cube, the edges of it) then you might want to have a look into the poly bevel command, its under edit polygons (or mesh depending on the version of maya your on)

If you have a look in the help files for bevel than theres lots of help for it to guide you through the settings


"No pressure, no diamonds" Thomas Carlyle
# 3 16-04-2007 , 05:45 AM
nufan_us's Avatar
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...

it's not THAT hard edges user added image

imagine a surface which is jagged instead of smooth. That's what I mean by "hard edges"...

But thx for the reply.. user added image


trust is a weakness
# 4 16-04-2007 , 06:52 AM
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try going to, "normals>soften edge"


or in 7 and below...

edit polygons>normals>soften/harden... and drag the slider to 100


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