Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-01-2003 , 01:56 PM
septentrio's Avatar
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my orc

Hi,

I'm currently working on a orc (ork ???). At first i tried to model it with nurbs, but it became tricky...so i tried the polygonal method that DAve K uses (thehobbitguy.com)

Here's the result...still have to texture it


Today man, tomorrow bird...i already have the plumage
# 2 02-01-2003 , 07:51 PM
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nice job. user added image

# 3 02-01-2003 , 07:57 PM
septentrio's Avatar
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Thanks Mike,

i really need encouragements


Today man, tomorrow bird...i already have the plumage
# 4 02-01-2003 , 08:12 PM
Kevin
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nice mate...any chance of a front shot with a little more lighting?

# 5 02-01-2003 , 09:05 PM
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Looking good...like Kevin says, more shots user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 6 02-01-2003 , 09:13 PM
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Well, the next step is laying out uvs, which is very annoying,
i tried to apply spherical mapping coordinates but that didn't make it !


Today man, tomorrow bird...i already have the plumage
# 7 02-01-2003 , 11:21 PM
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buh kidooo.. me liked the moody lighting,. Moody blues playing in the background.

# 8 05-01-2003 , 11:25 PM
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little update

Good evening,

Finally i went out of the mess of UVs and began to paint the texture...still need to work on it (specular maps, bump...)


I am quite happy, as i progress day after dayuser added image
Critics are welcome


Today man, tomorrow bird...i already have the plumage
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