Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 29-01-2003 , 10:22 PM
Registered User
Join Date: Jan 2003
Posts: 3

transparency map and shadows

Hi

I've mapped a transparency map of eye lash on a polygon,
it looks okey,but the shadow still have the poly's edges.
The polygon is part of the object.
I used ray trace shadows on both light and render globals,
but still get the problem.specular on 0.
how can I creat an acurate shadow of transparency map?
Is there a way to turn of shadow casting per face on an object?
or maybe per material???
thanks

# 2 29-01-2003 , 10:44 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you'll need to use raytrace shadows.

# 3 29-01-2003 , 10:46 PM
Registered User
Join Date: Jan 2003
Posts: 3
Like I wrote in me post ,I did use ray trace shadow...

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