Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-11-2006 , 01:36 AM
Eelco's Avatar
Registered User
Join Date: Oct 2004
Location: In my dreams
Posts: 152

Hotkey for Backface Culling?

I keep on togling the Backface Culling in the Custom Polygon Display Options dialog about every 2 min. Is there a hotkey for this?
Maybe a simple MEL command I can turn into a button? I'm a noob with MEL, but maybe something with modelEditor?

# 2 23-11-2006 , 10:11 AM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
This should solve your problem Eelco,

under the Window menu go to Settings/Preferences and choose Hotkey Editor, a new window will open. On the left hand side of the new window choose Display from the Category list and then scroll down the Commands list to ToggleBackfaceGeometry and select it.

In the Assign New Hotkey box choose your key and combination of alt or ctrl then assign it. You may have to query your choice a few times before you get something that isn't already assigned, I chose ctrl+p for this and it worked just fine.

Voila you can now toggle the backface of any selected geometry.

Take it easy,

Mat.

# 3 23-11-2006 , 11:15 AM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
Another way that could work is to hold down ctrl + shift, and then click on the menu button. That should put the button on your shelf.


Eric Tacti
3D Artist
# 4 24-11-2006 , 01:09 AM
Eelco's Avatar
Registered User
Join Date: Oct 2004
Location: In my dreams
Posts: 152
Found the ToggleBackfaceGeometry . Gonna save me a lot of clicking user added image
Thanks.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads