Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-07-2007 , 05:52 AM
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Mudbox or Zbrush

Well I'm thinkin` of getting one of those program which is better ... i really will use it for detailing my work in maya :p


Last edited by ColdWave; 16-07-2007 at 05:56 AM.
# 2 16-07-2007 , 06:52 AM
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I’m gonna say ZBrush. The 3rd one looks really great (can’t wait for it to come to the Mac), and it looks like it has a better user database (kinda like Maya against Max).
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# 3 16-07-2007 , 07:20 AM
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Originally posted by Jr.Who
I’m gonna say ZBrush. The 3rd one looks really great (can’t wait for it to come to the Mac), and it looks like it has a better user database (kinda like Maya against Max).
user added image

Is it need a lot of RAm coz i have only 1GB ...

# 4 16-07-2007 , 07:28 AM
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If you want to stick to the maya interface, mudbox is the way to go. The interface for zbrush is kind of a mess, its really hard to find your way around, but with zbrush 3, there's a lot of cool features. user added image

# 5 16-07-2007 , 08:17 AM
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It seems to me like ZBrush is more professional than Mudbox.

Here’s some up’s and down’s of them:

•ZB seems like it has a better userbase (meaning more tuts, more communities, etc.)
•ZB’s interface takes a while to get used to
•Mudbox doesn’t work for Macs.
•I think Mudbox uses more RAM than ZBrush, but I’m not sure.

•The prices:
MB: $650
ZB: $490

•Here are the system requirements for Mudbox:

Microsoft® Windows® XP
800 MHz Intel® Pentium® III processor (or equivalent) and later
ethernet adapter
512 MB RAM (2 GB recommended)
1024 x 768, 16-bit display (32-bit recommended)
650 MB available disk space (2 GB recommended)
recent OpenGL®-enabled graphics card (Nvidia GeForce graphics cards recommended)
Wacom tablet (recommended)


Notes:
Mudbox has not yet been fully tested on Microsoft® Windows® XP x64 or Vista.
IMPORTANT: Latest graphics card drivers are required for proper display.
Latest Wacom drivers are required for best tablet support. When installing a new Wacom driver, be sure to first uninstall the old driver, reboot, and then install the new one, as per Wacom's instructions. Failure to do so may impact performance of the hardware.
Mudbox has not been fully tested with Wacom Cintiq.

•And here are the requirements for ZB:

PC
Recommended

OS: Windows XP
CPU: Fast P4 or newer (or equivalent such as AMD) with optional multithreading or hyperthreading capabilities
RAM: 1024MB (2048MB for working with multi-million-poly meshes)
Monitor: 1280x1024 monitor resolution (32 bits)

Minimum System Requirements
OS: Windows 2000
CPU: PIII
RAM: 512MB (1024 MB recommended)**
Monitor: 1024x768 monitor resolution (32 bits)


Mac
Recommended

OS: OSX 10.0 or newer with either BootCamp (using Windows XP or Vista (32-bit) or Parallels (using Windows XP or Vista (32-bit)
CPU: Mac Intel
RAM: 1024MB (2048MB recommended for working with multi-million-polys and when using Parallels)**
Monitor: 1024x768 monitor resolution set to Millions of Colors

•Here is a pic of the Mudbox interface:
user added image

•And the ZB interface:
user added image

NOTE: Those pics might be old, and the UI might have changed a little.

I hope that this helps you.
user added image


Last edited by Jr.Who; 21-09-2007 at 08:02 PM.
# 6 16-07-2007 , 08:19 AM
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also, Zbrush can handle higher polycounts with less ram. i have 1 gig and can handle 5 million(runs slow that high on my comp though)


but yeah, zbrush is better


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# 7 16-07-2007 , 11:57 AM
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as usual with these questions there is no simple 'better'

right now the userbase is still stronger with ZB, it has really nice materials, 3d texturing tools, and to be honest the interface grows on you. Mbox has its nice features too, tangent symmetry, smooth normals, familiar navigational controls, etc. There's a wealth of information in this thread and on other sites that you can use along with the most important factor - how it feels to you - to make your decision. Don't go simply on people's words, you're the best judge of what works for you. Test them out.

# 8 16-07-2007 , 04:53 PM
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10x all user added image

# 9 16-07-2007 , 10:54 PM
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having used zbrush and mudbox. i am using mudbox for one simple reason. Its easier to use and get your results. ZBrush is too confusing and most dont have time to relearn a UI like ZB.


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# 10 17-07-2007 , 03:29 AM
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I've only used mudbox and think that the user interface is simple and very user friendly. You can be up and modelling some pretty cool things in no time at all.
The latest ZBrush 3 has lots more options and has realtime painting on the geometry which will be a big plus for a lot of people. Mudbox 2 will be out this year sometime and it sounds like it'll have a similar 3D painting option with lots of new tools too.
I'd say run the demos and see if they float your boat or not user added image

Si


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# 11 18-07-2007 , 12:39 AM
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i have used both

for me mudbox is better for one simple reason - it is easier to sculpt in (at least for me it is)
if ur worried about being able to paint on textures mudbox 2.0 will have this facility

i cannot use zbrush to save my life no matter how many tuts i have done yet with mudbox i got it pretty much straing away

mudbox is like an extension to maya whereas zb is a whole new thin

but decide for ur self an try both the demos


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 12 18-07-2007 , 12:11 PM
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I had a go on ZBrush briefly at the weekend and actually quite liked it. Navigation takes a little getting used to and remembering not to click the model when rotating etc.
The sculpting tools are nice, very similar to mudbox (apart from the smooth which isnt easy to set strong enough to fully smooth large areas). I quite like the ZSphere element to quickly block in areas - and that added to the topology option makes it very useful for converting a free sculpt into something usable for animation.
I'd say if you were going for straight scuplting then Mudbox is definitely easier and faster to pick up. If you want the whole bag of tricks then ZBrush currently wins hands down, or at least until Mudbox 2 comes out...

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