Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-10-2012 , 07:10 AM
http://www.youtube.com/user/8lack7ight
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Inside of Pokeball



Last edited by 8lack7ight; 19-10-2012 at 07:13 AM.
# 2 19-10-2012 , 12:23 PM
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Looks good, but the one issue I have is that there is no discernible hinge that would hold both halfs together...

Keep up the good work user added image

# 3 19-10-2012 , 02:20 PM
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The Nurb Herd
Join Date: Oct 2007
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shiny balls.

...[Was too old for Pokemon]

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