Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-09-2002 , 01:15 PM
Registered User
Join Date: Sep 2002
Location: Sweden
Posts: 2

Another mirror problem...

Hell-O there...

I´m having a slight problem with my right half of a characters face made out of polygons.

I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result.

Is there anyway to get by this problem or have i done something wrong in modelingpart?

Thanks
// Eddan

# 2 26-09-2002 , 02:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.

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