Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi all, I just saw the creature head modelling and the 3 point lighting video last night. Bother very cool.
I just wanted to make some suggestions for some future videos,
if agreed on.
1. I see a lot of talented people who can design heads, so how bout a human head modelling tut -preferably female. Cause I'm struggling.. lol.
2. Rigging wise, I have an idea how to do it if the body is just geometric shapes. But how bout rigging a skeleton to a full polygon or nurbs body.
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