Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 13-11-2004 , 06:17 PM
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Nice work.
The tail should be slightly longer in my opinion.


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# 17 15-11-2004 , 01:11 AM
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Originally posted by Kerosene
[
Basically u can swap between fine and coarse levels (convert to sub-d's then rite click-> coarser/finer) letting u add in lines and detail only where its needed. Worth having a play even without any tut's. mite help u a little with this one user added image

Yeah, but I think he'll have to convert to nurb first.

But its more likely that your right and I'm just missing something.user added image

# 18 15-11-2004 , 02:32 AM
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a bit of an update on the tail... made it longer and added some dimension to it.

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# 19 15-11-2004 , 07:52 AM
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Originally posted by jjoelson
Yeah, but I think he'll have to convert to nurb first.

Whatever u do, don't consider converting TO nurbs. only ever away. It makes such a mess. polys and sub-d is interchangable. swap back and forth at will. polys is great for using split poly, sub-d's for shaping. My useless laptop won't handle sub-d's user added image

As for the model, that tail is spot on :tup: it'd be nice to see some good expressions/scripting for a wicked whipping effect... user added image

One crit for ya, which u probably already kno, fings look boxy. Long, thin and pointy. menacing. gouge ur heart out fingers. Thats what u need!

# 20 15-11-2004 , 01:11 PM
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thanks for crits... it's helping me push along. the hands and feet are probably the last things i'll finish up... i just shaped em out but haven't put much work into them yet.

# 21 15-11-2004 , 10:35 PM
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The tail is looking much, much better. Very alien like :tup:


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# 22 18-11-2004 , 02:11 AM
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update... did the feet and arms/hands.

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# 23 18-11-2004 , 02:12 AM
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blah

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# 24 18-11-2004 , 02:13 AM
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i still have to make that little second mouth.

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# 25 18-11-2004 , 02:14 AM
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anything that doesn't look right with it?

# 26 18-11-2004 , 04:00 AM
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actually to me that looks like a fit to the t. i like it.


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# 27 21-11-2004 , 07:17 PM
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Very, very nice work! The only thing that strikes me is that the feet dont have the overall detail leavel as the rest of the body, this makes them look a little odd.


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# 28 22-11-2004 , 09:56 PM
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That is looking very good! user added image

I concur with the comment about the detail on the feet, maybe it's a lighting thing?

# 29 23-11-2004 , 12:20 AM
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Very nice! I like the way it is coming out...good job, keep it up..user added image



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# 30 23-11-2004 , 04:23 AM
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is this better?

i'm also thinking about getting rid of the spikes on his back.. anyone agree?

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Last edited by dark-link; 23-11-2004 at 05:13 AM.
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